By June 2018, the game achieved over 4 million sales across all platforms. According to Curve, the sales of the game were boosted with the addition of online multiplayer in late 2017 by early January 2018, the game had broken over 1 million units sold on the Windows version, but within a month, had seen an additional 700,000 sales. Sales īy February 2018, more than 2 million copies of the game had been sold across all platforms. Zack Furniss of Destructoid enjoyed the replayability of the puzzles and praised the multiple solutions each puzzle provided. Dan Stapleton of IGN recommended the game for watching rather than actually playing, praising the slapstick controls, humorous animations, and character customization. Human: Fall Flat received "mixed or average" reviews, according to review aggregator Metacritic. A Stadia port by Lab42 released on 1 October 2020, followed by Xbox Series X/S and PlayStation 5 versions the following year. A port to mobile platforms by Codeglue and 505 Games supporting iOS and Android was released on 26 June 2019. PlayStation 4 and Xbox One versions followed in May 2017 with a Nintendo Switch version that December. The game was released as a prototype on Itch.io after which many prominent streamers began promoting it, prompting Sakalauskas to release a Steam version nine months later. Although Sakalauskas received several requests for a multiplayer mode, he felt the physics involved would make online play impossible however, he eventually formed a solution using technology from Nvidia, and in October 2017, an online multiplayer feature was added, allowing up to eight people to play online or by LAN. Initially the game was only single player. This caused Sakalauskas to change his approach and make the puzzles "not really watertight". Sakalauskas set out to make the game in the vein of a puzzle game similar to Limbo or Portal, however, when playtesting the game with his son Sakalauskas noted that "he did everything possible not to solve puzzles", instead just having fun with the physics engine. Although Sakalauskas eventually realized that the game would work better with traditional control and transitioned away from the device. The game began life as a prototype for Intel's RealSense motion sensing camera. Sakalauskas has stated that Human: Fall Flat was his "last shot at gaming". Initially Sakalauskas concentrated on making mobile games although he ran out of money partway through this, combined with him questioning the ethics of the freemium model of most mobile games, led him instead to turn development towards a PC game. In 2012, Sakalauskas abandoned his work in IT to try video game development. Human: Fall Flat was developed by Tomas Sakalauskas. Various remotes hidden in the game cause instructional videos to appear, helping players learn the gameplay and ultimately solve the puzzles. Each level is themed differently, each containing multiple solutions to their unique puzzles. Bob interacting with a physics objectĪlthough Bob's standard appearance is a featureless, minimalist all-white human with a baseball cap, players are able to customize him to their liking, painting his body in a different array of colors and dressing him in a variety of costumes. Players can make him grab objects and climb up ledges using both his arms and looking with his head. Bob is stated to have no superhuman abilities he is purely human. Human: Fall Flat is a physics puzzle game where players play a customizable human, referred to in-game as Bob. A sequel, Human: Fall Flat 2, was announced in June 2023 at Devolver Direct 2023. The game has sold more than 40 million copies as of March 2023, making it one of the best selling video games of all-time. Reviewers praised the replayability of the puzzles and comedic animations. It was initially released for Microsoft Windows, macOS, and Linux in July 2016, and received ports for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Google Stadia, and iOS and Android over the next several years. Human: Fall Flat is a puzzle-platform game developed by Tomas Sakalauskas, founder of the Lithuanian studio No Brakes Games, and published by Curve Digital.
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